AutoDesSys products: form&middotZ
 


Stairs



Both spiral and straight stairs can be generated in form·Z. Both styles can be supplemented with railings and other features.

Spiral stairs can be generated about a selected axis, with a single click of the mouse. The axis can have any orientation, which allows you to generate even upside-down stairs, if you seek special effects. The length and height parameters of the stair can be set in a variety of ways, including total height, number of steps, riser height, and number of cycles. Spiral stairs can be supplemented with railings, easily derived from lines of the stair, which can be used as paths for sweep operations.

Straight stairs are generated from a path line drwan by the user. A number of variations are available, such as those illustrated below.

 

 

form·Z feature list

Introduction


Interface


Modeling

• Primitives
• Spherical objects
• Metaballs
• 3D solids and 2D shapes
• Patterned polygons
• Derivative surfaces, extrusions, enclosures
• Parallel objects
• Frames

• Projection objects
• Unfolding
• Terrain models
• Revolved objects
• Helixes
• Screws and bolts
• Stairs
• Sweeps
• Draft Sweeps
• Skinning
• Lofting
• S-lofts
• Meshed objects
• Subdivisions
• Moving and disturbing meshes
• Deformations
• Bending along curves
• Morphing
• Image based displacements
• Rounding
• Blending and filleting
• Draft angles
• Splines and c-curves
• C-Meshes
• Nurbz
• Formula curves and surfaces
• Patches
• Boolean operations
• Trimming, splitting, and stitching
• 2D and 3D sections
• Deriving contours
• Lines of intersection
• Grouping and ungrouping/Joining and separating
• Placing and editing text
• Symbols
• Editing 3D lines
• Converting representations of objects
• Extracting controls
• Inquiring and measuring
• Repairing objects and projects
• Moving, rotating, resizing, and mirroring
• Clones
• Attaching
• Replace
• Inserting
• Deleting

Drafting


Rendering


Special features

• Extensive import/export
• Panoramic views
• Straight up perspectives
• View matching
• Walk through animation
• Rapid prototyping
• 2D/3D digitizing

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