AutoDesSys products: form&middotZ
 
Deriving contours

Sets of 2D sections, called contours, can also be derived from solid or surface objects in any orientation, with a single click of the mouse. These contours are always parallel to each other and parallel to a reference plane, which can be any of the Cartesian (orthogonal) planes or any other plane having any orientation in 3D space. This unique feature of form·Z makes it possible to subsequently use the contours derived from one object as profiles or control lines for the execution of other modeling operations.

Two sets of vertical (parallel to YZ and ZX) and one set of horizontal (parallel to XY) contour lines are derived from the model of a cup.

Contours derived from a small bulding. Center: parallel to the XY plane. Right: parallel to an arbitrarily positioned reference plane.

 

 

 

form·Z feature list

Introduction


Interface


Modeling

• Primitives
• Spherical objects
• Metaballs
• 3D solids and 2D shapes
• Patterned polygons
• Derivative surfaces, extrusions, enclosures
• Parallel objects
• Frames

• Projection objects
• Unfolding
• Terrain models
• Revolved objects
• Helixes
• Screws and bolts
• Stairs
• Sweeps
• Draft Sweeps
• Skinning
• Lofting
• S-lofts
• Meshed objects
• Subdivisions
• Moving and disturbing meshes
• Deformations
• Bending along curves
• Morphing
• Image based displacements
• Rounding
• Blending and filleting
• Draft angles
• Splines and c-curves
• C-Meshes
• Nurbz
• Formula curves and surfaces
• Patches
• Boolean operations
• Trimming, splitting, and stitching
• 2D and 3D sections
• Deriving contours
• Lines of intersection
• Grouping and ungrouping/Joining and separating
• Placing and editing text
• Symbols
• Editing 3D lines
• Converting representations of objects
• Extracting controls
• Inquiring and measuring
• Repairing objects and projects
• Moving, rotating, resizing, and mirroring
• Clones
• Attaching
• Replace
• Inserting
• Deleting

Drafting


Rendering


Special features

• Extensive import/export
• Panoramic views
• Straight up perspectives
• View matching
• Walk through animation
• Rapid prototyping
• 2D/3D digitizing

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