Image based displacements
![](../../images/layout/line_teal_right.jpg)
Displacements are derived by mapping images on surfaces, just like the
textures. They create a mesh corresponding to the shades in the image,
with the points displaced, to produce amazingly accurate sculpted surfaces.
This tool turns a sphere into a human head, a rectangular extrusion into
a pillow, and a flat site into a terrain model, to mention just a few
of the possibilities.
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