AutoDesSys products: form&middotZ
 


Rapid prototyping/3D Printing

Rapid prototyping is made easy within form·Z with the ability to export files as an STL file. In an STL file, the surfaces of a model are represented by triangular polygons. Some rapid prototyping machines also accept IGES or DXF formats. A rapid prototyping machine reconstructs the model from the input file and slices it at relatively small increments, which may vary from 1/1000" (0.025mm) to 12/250" (0.1mm). Each layer is built and stacked on top of the previous layer until the entire model is generated. Below are examples of actual objects made through STL
(stereolithography) files from form·Z models.

"Aqualine Creature" by Michael Rees. in·form·Z newsletter, June 1997, page 23.

"Rapid prototyping the Apple mouse." in·form·Z newsletter, November 1993, page 18.

"Rapid prototyping a terminal box," by Max Probasco. in·form·Z newsletter, June 1995, page 31.

Physical models can also be generated from form•Z virtual models by 3D printing them on Z Corp machines. To do this they can again be exported through STL or Z Corp's own format called ZPR. The later supports color and textures, which are also supported by som of the Z Corp printers.

 

 

 

form·Z feature list

Introduction


Interface


Modeling

• Primitives
• Spherical objects
• Metaballs
• 3D solids and 2D shapes
• Patterned polygons
• Derivative surfaces, extrusions, enclosures
• Parallel objects
• Frames

• Projection objects
• Unfolding
• Terrain models
• Revolved objects
• Helixes
• Screws and bolts
• Stairs
• Sweeps
• Draft Sweeps
• Skinning
• Lofting
• S-lofts
• Meshed objects
• Subdivisions
• Moving and disturbing meshes
• Deformations
• Bending along curves
• Morphing
• Image based displacements
• Rounding
• Blending and filleting
• Draft angles
• Splines and c-curves
• C-Meshes
• Nurbz
• Formula curves and surfaces
• Patches
• Boolean operations
• Trimming, splitting, and stitching
• 2D and 3D sections
• Deriving contours
• Lines of intersection
• Grouping and ungrouping/Joining and separating
• Placing and editing text
• Symbols
• Editing 3D lines
• Converting representations of objects
• Extracting controls
• Inquiring and measuring
• Repairing objects and projects
• Moving, rotating, resizing, and mirroring
• Clones
• Attaching
• Replace
• Inserting
• Deleting

Drafting


Rendering


Special features

• Extensive import/export
• Panoramic views
• Straight up perspectives
• View matching
• Walk through animation
• Rapid prototyping
• 2D/3D digitizing

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