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Liam O'Reilly
Surrey, England
liam@liamoreilly.screaming.net
"I created these images after I had been using formZ for only a few months and I was still new to 3D modeling. I have done a lot of work for the airline and the pharmaceutical industries. Most of the work is product design but occasionally I am asked to do illustrations of existing products and prototypes. My background is in graphic design and I found the transition from 2D to 3D design packages easy with formZ."
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Lotus Bag
" I drew the Lotus bag as a demonstration of what can be achieved with
formZ in terms of realistic looking soft and organic shapes.
The main part of the bag was created as one single nurbz object. This allowed
me to move and bend the top to make it much more natural looking. I found
that although the object I had made was very complicated, using the formZ
nurbz tool afforded me the freedom to mould the shape more artistically.
In this sense it is more like doing a still life than a technical drawing.
formZ allows you to really pay attention to the way the fabric
would fall as if you were sketching with a pencil and the finished image
looks much more natural. The mesh effect was created by adapting one of
the textures that is shipped with formZ. I made a couple of
alpha channels from the texture and used them as a transparency map and
a bump map. The texture was applied using parametric mapping, which resulted
in a believable looking mesh."
Lotus Bag
" I drew the Lotus bag as a demonstration of what can be achieved with
formZ in terms of realistic looking soft and organic shapes.
The main part of the bag was created as one single nurbz object. This allowed
me to move and bend the top to make it much more natural looking. I found
that although the object I had made was very complicated, using the formZ
nurbz tool afforded me the freedom to mould the shape more artistically.
In this sense it is more like doing a still life than a technical drawing.
formZ allows you to really pay attention to the way the fabric
would fall as if you were sketching with a pencil and the finished image
looks much more natural. The mesh effect was created by adapting one of
the textures that is shipped with formZ. I made a couple of
alpha channels from the texture and used them as a transparency map and
a bump map. The texture was applied using parametric mapping, which resulted
in a believable looking mesh."
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