more NURBS, network rendering, plugins, and much more...
Version
4.0 has made a variety of interface improvements to both the Macintosh and
the Windows versions of the program. They include a new design for the tool
icons, which is now the default, improved dialogs in both appearance and
organization, and a few new Window tools and palettes. On the Macintosh
side, the improvements appear even more dramatic when running native under
OS X, which is supported in v. 4.0. It should also be noted that certain
features previously supported by form·Z are temporarily disabled,
when running under OS X. This is because certain 3rd party developers have
not released yet their OS X versions of their products. These are Viewpoint
export, Shockwave 3D export, and Microscribe digitizer support.
Most of the menus have been reorganized and the drafting menus are now distinct
from the modeling, due to the modular structure introduced in v. 4.0. Among
the most significant menu related enhancements, we should mention the newly
introduced distinction between native and non-native file formats, the drastic
reorganization of the Preferences environment, the new plotter oriented
HPGL image format, and most notably the new network rendering capabilities.
Network rendering uses a "farm" of computers to render parts of
an image or animation by splitting the task among a number of available
machines. form·Z creates the model and sets up a scene and its
rendering parameters that are then sent to a rendering server, which in
turn distributes the task to the machines in the farm. When the rendering
is complete, form·Z retrieves it from the server and assembles
the parts into a single image or animation. All this at a fraction of the
time it would have taken if the task was executed on a single machine. Another
rendering oriented speed enhancement is the new multi-processor support
for Macintosh machines, as has been available for Windows.
In the modeling environment, form·Z 4.0 has introduced 22 new tools, which include a new lofting operation,
new blending and filleting, and more parametric editing. However, most of
the new tools are in the area of NURBS curves and surfaces, called nurbz
in form·Z. There are new ways to create nurbz and new ways to
reconstruct, attach, merge, split, and trim NURBS surfaces and curves. The
goal is to offer the complete range of NURBS operations and at least as
many as any exclusively NURBS modeler has. The goal is also to do so at
a state of the art level and without compromising the variety of other types
of objects that have been the trademark of form·Z in the past.
In addition to the new tools, v. 4.0 is also enhancing previously existing
operations. Possibly the most notable of these is the new ability to include
lights in symbol definitions.
While all the v. 4.0 enhancements are consistent with the tradition of form·Z over the last 10 years, which is to continuously increase its repertoire
of effective 3D modeling tools, v. 4.0 also represents the beginning of
a new direction, which will drastically impact the future evolution of the
application. Interestingly, the ingredients of this beginning are not readily
noticeable, as they comprise an extensive internal reconstruction of the
application that has resulted in its ability to accept plugins and scripts.
As a matter of fact, major portions of v. 4.0 currently run as plugins,
but being operations that were already available in previous versions of
the program, they do not represent new options. The gains will become apparent
in the not too distant future, when both third parties and auto·des·sys
will be developing additional capabilities and extensions that will be attached
to form·Z as smoothly running plugins and scripts. In the meantime,
another benefit that results from the new modular structure of form·Z is the optional choice of installing or not installing the full range of
smooth modeling capabilities. While smooth modeling has been very much appreciated
by a majority of our users, there is also a number of users that would rather
work exclusively with facetted objects. These users can now do just that,
while others can continue to enjoy smooth modeling.
In a way, form·Z 4.0 has broken the barriers imposed by the applications own success.
Having over the years evolved into an application with an unprecedented
range of modeling capabilities, its internal code also grew to a size that
made it impractical and inefficient to grow further. This limited our ability
to add more tools and operations to the program. The introduction of a modular
structure and open architecture, which allow to selectively decide what
modules to run and to attach, has effectively overcome these limits and
has opened bright new possibilities for the future of form·Z.
With form·Z 4.0 also comes the release of the first three plugins
that represent new features: Sketch Rendering post-processes a rendering
and applies a variety of expressionistic effects that may make an image
appear as if it were done by free hand sketching; Point Cloud Re-engineering is able to thread arbitrary point cloud
data into both facetted and NURBS structures; and STEP Translator offers the ability to efficiently import and export parametric objects and
their controls. Demos of these plugins are available included in the form·Z Demo that can be downloaded from this site. (Go
to Demo) This being the beginning, as soon as the plugin and script
technology is released to the public, within an estimated 3-4 months after
the release of v. 4.0, a variety of more plugins are expected to be developed,
by both third parties and auto·des·sys. This should
be no less than the maximum ability to customize and further enrich an already
highly customizable and very rich 3D modeler. We are looking forward with
great anticipation to see what form·Z users will do with all
this new power they will be controlling.
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