Stage 1.
First I used Adobe Illustrator to create all the various colour/bump/transparency maps, decals and logos that I would need for the job. These were then taken into Photoshop to produce high-res tiff files ready for the textures. Here's a pic of the illustrator bump map for the saucer section. This was also enhanced and used for colour and transparency maps, and imported into Form.z as a guide underlay for the model.
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