Books on 3D
 

The Mac 3D Handbook
 


Ordering Information:

You may purchase this book from Amazon.com and Barnes and Noble.com

Create beautiful 3D graphics and incredible animations with this completely revised and updated version of the best-selling Macintosh 3D Handbook. Using the hundreds of valuable tips, techniques, rendering lessons, and software (demos/ shareware) provided, you'll be producing professional quality graphics in no time. Whether you're a beginner or a pro, you'll find something new every time you open this book/CD. Even those using other platforms will find the general graphics coverage indispensable. And in addition to the invaluable chapters on storyboarding, texture mapping, specialized modeling and post-production software, we've also provided new sections on QuickTime VR, VRML, QuickDraw 3D. CD includes 3D color images and animations discussed in the text and approximately 30 of the most popular Mac software packages (demos, tryouts, shareware).

A thoroughly revised and updated Macintosh reference explains how to produce professional quality graphics, providing sections on texture mapping, storyboarding, specialized modeling, and post-production software, as well as new information on QuickTime VR, VRML, and QuickDraw 3D. Original. (Intermediate)."

Maximize your Macintosh and your skills for the creation of awesome, commercial quality graphics and animations. In this new edition, everything from creating a story to post-production has been updated, expanded, and rewritten to reflect the newest technology. With detailed hardware information, tips and techniques, you'll see how to choose the best equipment for the job and optimize it for your projects. Within the pages of this book, you'll journey from the fundamentals of 3D building your first model through sophisticated post-production techniques like compositing, rotoscoping, and multi-pass rendering. Additionally, every stage of the animation production cycle is covered with details on how to work with the newest versions of popular 3D applications, and how to integrate these to achieve a streamlined production workflow. Whether you are just beginning your design career or are a seasoned professional, you'll find indispensable tools, tips, and techniques to enhance your own creations!

CD assumes you have at least one 3D application with facilities for modeling, texturing, and animating. All models are in DXF, 3DMF, and form-Z formats, and the texture maps are saved as PICT files. The animations are in QuickTime format and correspond to many of the tutorials in the book. They are meant to be played back from your hard drive.

Craig Lyn is an innovative designer working for a leading special effects company in San Rafael. His work can be seen in recently released movies, and is the author of the first two editions of this book and many articles in leading industry magazines. Ben Long is a freelance writer, illustrator, and multiedia producer in the San Francisco area.