Books dedicated to form·Z
 

form·Z:
Modeling for Digital Visual Effects
and Animation


by David Rindner

form•Z is an essential tool for visual effects artists, and with this hands-on book users will be able to explore its power and functionality in depth. This robust modeler has a full range of surface and solid modeling capabilities, and its superior speed and versatility rival high-end SGI modeling packages. With the tutorials and examples covered in this book, users will learn how to maximize form•Z for the creation of exciting and innovative digital effects and animations.

For more detailed information on form•Z: Modeling for Digital Visual Effects and Animation, including ordering information, go to
http://www.charlesriver.com/titles/formz.html.




About the CD

(Mac/Win) runs on Windows 95 and Macintosh 7.0 and higher. It contains demo versions of AutoDesSys' form•Z, RenderZone, and RadioZity 3.0, a mini-manual for the demo, and demos of other related animation programs into which form•Z models may be imported. Also includes files for the tutorials covered in the book.

About the Author

David Rindner is Technical Director and Lead Animator for digital·Sculpture 3D Computing Studio in Columbus, Ohio. He has worked as a freelance 3D graphic artist and served as a technical consultant for AutoDesSys, working extensively with the development team to write this book. He has more than five years of 3D graphics experience and has concentrated on 3D modeling and procedural animation. He can be reached at daver@netwalk.com.

KEY FEATURES

  • Detailed coverage of production workflow from sketching and storyboarding to editing and media output
  • Coverage of special topics from animatics and volumetrics to layering strategies and geometry management
  • Explains how to integrate form•Z with animation environments: 3D StudioMax, Cinema 4D XL, ElectricImage, and Lightwave 3D
  • Comprehensive coverage of complex surface construction and character modeling
  • CD includes demos of AutoDesSys' form•Z, RenderZone, and RadioZity 3.0, Cinema 4D XL

BRIEF TABLE OF CONTENTS

  • PRODUCTION WORKFLOW: Digital Production Pipeline, 3D Modeling Process
  • SPECIAL TOPICS: Stand-in Models, Mesh Density, Layer Strategies and Geometry Management, form•Z Animation Environment Integration
  • COMPLEX SURFACE CONSTRUCTION: Profile Lofting Emulation, Surface Trimming and Stitching, Conformal Modeling Techniques, Surface Blending, Terrain Modeling, Automotive Modeling, Spacecraft and Science Fiction Modeling
  • CHARACTER MODELING: Character/Creature Modeling Concepts