"WOW! What you guys did with version 3.8 is great!"
- Dominik Wojtarowicz, Ontario, Canada
May 21, 2001
form·Z 3.8 introduces one more object personality to an already
extensive repertoire of personalities. Smooth parametric objects
now exist next to the traditional form·Z polygonal or facetted objects. form·Z has integrated the two
types, which can work together in a manner that maximizes their distinct
advantages. This results in a modeling environment that offers the best
of two worlds and also allows to fluently convert one type of object to
the other. Here are some of the highlights in v. 3.8:
Smooth
objects, existing side by side with facetted and nurbz objects, are now available for the primitives (cone, cylinder, sphere, and
torus), the revolved objects, the helixes, the sweeps, and more. Advanced
operations of form·Z, such as Booleans, can be applied to the
smooth objects alone or in combination with polygonal objects.
Parametric objects, including facetted and smooth, can freely be
edited and reshaped, after their initial generation. Editing is typically
interactive and graphic, which allows you to dynamically observe the effects
of your manipulations.
Trimmed parametric surfaces that can result from Boolean and Trim/Split
operations preserve their parametric nature and controls. Most notably,
the trimmed surfaces can be exported parametrically.
Conversion of objects from one type to another can be fluently executed
with a click of the mouse. Each of these types offers distinct possibilities
of reshaping through graphic editing.
Advanced rounding and blending can be applied to parametric surfaces
and objects. By bypassing the constraints imposed by the facetted objects,
the new blending is capable of handling many more irregular shapes of edges
than the facetted rounding does.
More
subdivision methods are provided for meshing surfaces to transform low
resolution cages, or approximate models, to smoothly detailed models. With
these subdivision capabilities, formZ takes a position at the
forefront of supporting evolving techniques for efficient animation oriented
3D modeling.
Light groups, constructed through operations in the Lights palette,
offer some extra conveniences in setting up scenes for rendering, including
the manipulation of light attributes and status at the group level.
Importing/Exporting the parameters of all the smoothly parametric
objects is now possible, especially as required for prototyping and manufacturing
purposes.
A new import/export translator for Newtek's LightWave has
been introduced.
"This version of form·Z will confirm once again that you guys are
really aware of what your users expect... I am a form·Z user for seven
years, and you know why? Because you are constantly evolving side-by-side
with your users. Keep up the good work"
- Carlos Rego, Lisbon, Portugal
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